Implemented Variable FPS

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You cannot change FPS in AS2, in AS3 you can. Like I said last night though it would be very easy to implement two release versions of the game if a 21fps version is wanted for mazing.
It's possible to create a variable FPS mode now, however in feature testing, FPS has been scaled down to 30 and original movement speeds have been restored. The 60 FPS caused all the game's animations to loop through at 2.5x their original speed. A variable FPS method for just character animations will be explored to make character movements smoother if necessary.

You may test mazing at 30 FPS as a feature tester and see how it feels, or hang tight until the next version of Pawn goes public. Not many bugs left to crash so hopefully by the end of this month there will be a release.
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