Pawn Tactics General Guide

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Pawn Community Recruiter
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I did not create this guide, all credit to kyske and past members who collaborated to make this guide.

1) Introduction
2) Controls/Basic Instructions

Movement

  • W/Up - Move up
  • S/Down - Move down
  • A/Left - Move left
  • D/Right - Move right
  • Space/? - Toggle run

Weapons

  • 1/Numpad 1 - Select weapon 1
  • 2/Numpad 2 - Select weapon 2
  • 3/Numpad 3 - Select weapon 3
  • 4/Numpad 4 - Select weapon 4
  • Left Click - Primary Fire
  • F/Numpad 0 - Secondary Fire
  • Scroll Wheel - Cycle weapons

Chat

  • Enter - Show/Hide chat dialogue
  • Left/Right - Switch between whisper name and message
  • Shift + 1-4 - Send a radio command

Other

  • Right click (Windows)/Command + Click (Mac) - Access game menu
  • Q/> - Show minimap

Links

  • Class List
  • Changelog
  • Test Map

3) Generic Tips

-never stay still when you're in enemy territory, move around to make it harder for the bullets to connect
-pick classes which you are most comfortable with, and use them
-when you are traveling long distances it might be a good idea to ration your sprint, so that when you do encounter enemies you will have a portion of your sprint bar available to fall back o
n


4) Individual Class Strategies

A. Assault

Overview
Assault is your go to guy.
It is the most versatile class and is capable of pwning every other class with the right technique.In general the key is quick-shooting, good nading technique, and melee.


[Pros]
-huge package of grenades and flashes(4, 2)
-accurate gun
-melee for CQC
-accurate and powerful rifle


[Cons]
-although it is devoid of obvious weaknesses, the assault is relatively "plain"


vs. Support
Firepower is greater than Support, keep your distance, dodge and shoot down but don't be afraid to melee if you have to.


vs. Heavy
Against heavy, make use of flash-bangs around a corner to blind them and shoot them down from a distance. KEEP AWAY from them as their melee will destroy you.


vs. Recon
Use your melee against recons as soon as you see them, its a one hit kill. It takes practice but if the recon doesn't knife you perfectly he will lose in a melee.Keep in mind the assaults melee has a limited range compared to the knife. If there at a distance, gun them down.


vs. Mauler
No real tips against maulers. Just dodge and gun down best you can or nade them if they camp around clays.


vs. Guard
Use nades against guards that have their shield up. No nades, no prob, just charge and dance around them while shooting, DO NOT attempt to melee, its useless.


vs. Lancer
Fire rate is greater than the lancer so just gun down or try to melee if up close.


Conclusion:
1. Assault is the best all around class and is good for many situations
2. Nade the high ground
3. Keep your rifle out so you can shoot and melee (recons love to see an assualt reaching for a nade)
4. Not the best class for capturing a flag but great for bombarding a base


B. Recon
Overview: With it's fast movements and overall sneakiness, the recon is great for sting raids and picking off targets.


[Pros]

-cloaking ability that keeps you very well hidden
-high speed and highly mobile
-powerful weaponry


[Cons]

-low health
-guns are somewhat weaker than the other classes
-unable to kill enemies on higher elevations


[Class Specific Strategy]

vs. Heavy
vs. Assault

vs. Recon
vs. Support
vs. Guard
vs. Lancer
vs. Mauler

C. Heavy
D. Lancer
C. Guard
E. Mauler
F. Support


Overview:
The Support is a well diversified class. It packs a punch with it's superior shotgun, it is able to eliminate enemies on higher ground with it's grenade and flashbang arsenal, and is capable of healing your allies while on a scouting or camping mission. In short, it is a individual, as well as a team class.


[Pros]
-powerful shotgun
-a good set of nades/flashbangs
-ability to heal teammates


[Cons]
-less accurate at long range
-slow firing speed


[Class Specific Strategy]

Against Heavy:
Well, many of you may think that when there is a Heavy near you, you are dead. Actually, if you plan your strategies right, it is quite the opposite. Just stay around 5 tiles away from the Heavy and unleash a critical shot, followed by another one. While doing this, be sure not to get in his melee range. If you manage to do this, the kill should be yours rather easily, considering you have the speed advantage. In short, get 2 full shots on him, don't miss.


Against Recon:
This requires lightning reflexes and precise aiming. The moment you see these pesky little shadows roaming around the map, get near them, around 2-3 tiles, and take the quick, full shot. But beware, they possess a knife which can 1 hit KO you as well. Therefore, always maintain a distance from them. Some are rather smart, when they see you trying to close in on them, they will wait until you are around 4 tiles near them, then they will run straight towards you and knife you down. The moment you see a Recon running right to you, make a short jerk to your left or right while still going straight, and then unleash the critical shot to their exposed back. In short, get near, take the shot.


Against Assault:
Ah, now this is a fun match up. Against an Assault, it mostly depends on your postitioning. If you are near him, well, stay around 4 tiles away from him to avoid his lethal melee, and take 2 shots---1 critical and 1 half shot, and then you got yourself a kill. However, if you are far, I suggest that you first get some cover. Remember, you have a Flashbang, use it wisely. Throw the flashbang right next to him, then take a half shot while getting near him, and once you get close enough, finish him off with one critical shot.


Against Mauler:
Now, this is one hard match up. The mauler is able to kill you in one hit, if he knows how to do the critical shot. For me, the only way to get rid of this class is to get extremely close to them and take 2 good shots at them. However, if there is cover, you should use full use of your grenades and flashbangs.


Against Lancer:
Now, time to move on to these fast little rats. The Lancer is able to get you in 3 quick shots. It also possesses superior evasiveness and speed. The only way to get rid of this class is one way, get near them, take 2 good shots. Of course, this will not be that easy, considering that they would most probably keep moving around and around in a very unpredictable manner. This match up sometimes also requires use of your explosive arsenal.


Against Guard:
Now, for the Guards, you will have to use your speed and quick thinking. If the Guard is far away, use both your grenades to get their health down to the minimum while closing in on them. Most of the time, when a Guard sees a grenade flying towards them, they will unshield and run back, so when they do so, immediately whip out your shotgun and take a clean shot. However, if you are close, this should be really easy. If they are shielded, just get to their back, take 2 clean shots, and you win.


Against Supports:
Now, this comes down to all you have learnt as a Support, from the cover fire method, to the flashing and grenading techniques. However, in most cases, it all boils down to who can take 2 clean shots down the fastest. Get near the opposite Support, move around in an unpredictable manner, take 1 critical shot and 1 half shot, and you have proven your superiority.


4) FFA strategies

Overview: This time you don't have any teammates to back you up, it's just you vs world for the most part. It's a fairly straightforward mode, you race other people to get the required 20 kills or, if that objective is not attained, it is to simply get the highest number of kills until the timer runs down to 0.

5) TDM strategies
-Guides to the specific maps
6) Assault Guide
-Guides to the specific maps
7) CTF guide
-Guides to the specific maps
8) Resolving Lag Issues/Technical Problems
9) Citations

Balddude: Information concerning the support
Rockbridge: Providing a piece of the assault guide


If anyone would like to suggest more topics, I'll be glad to add them on this list.:D

I'm asking you to help contribute to this guide by submitting bits and pieces. Over time it shall grow into a complete and domineering guide that will be universal. Of course, anyone who submits information to the guide will be cited and recognized.

The Assault

Assault is your go to guy.
Assault is the most versatile class and is capable of pwning every other class with the right technique.


In general the key is quick-shooting, good nading technique, and melee.

Class Warfare:
1. Firepower is greater than Support, keep your distance, dodge and shoot down but don't be afraid to melee if you have to.


  1. Against heavy, make use of flash-bangs around a corner to blind them and shoot them down from a distance. KEEP AWAY from them as their melee will destroy you.
  2. Use your melee against recons as soon as you see them, its a one hit kill. It takes practice but if the recon doesn't knife you perfectly he will lose in a melee. Keep in mine the assaults melee has a limited range compared to the knife. If there at a distance, gun'em down.
  3. No real tips against maulers. Just dodge and gun down best you can or nade them if they camp around clays.
  4. Use nades against guards that have their shield up. No nades, no prob, just charge and dance around them while shooting, DO NOT attempt to melee, its useless.
  5. Fire rate is greater than the lancer so just gun down or try to melee if up close.

Conclusion:
1. Assualt is the best all around class and is good for many situations
2. Nade the high ground
3. Keep your rifle out so you can shoot and melee (recons love to see an assualt reaching for a nade)
4. Not the best class for capturing a flag but great for bombarding a base




The Support:

Overview:
The Support is a well diversed class. It packs a punch with it's superior shotgun, it is able to eliminate enemies on higher ground with it's grenade and flashbang arsenal, and is capable of healing your allies while on a scouting or camping mission. In short, it is a individual, as well as a team class.


Shotgun (Not sure of real name):

Against Heavy:
Well, many of you may think that when there is a Heavy near you, you are dead. Actually, if you plan your strategies right, it is quite the opposite. Just stay around 5 tiles away from the Heavy and unleash a critical shot, followed by another one. While doing this, be sure not to get in his melee range. If you manage to do this, the kill should be yours rather easily, considering you have the speed advantage. In short, get 2 full shots on him, don't miss.


Against Recon:
This requires lightning reflexes and precise aiming. The moment you see these pesky little shadows roaming around the map, get near them, around 2-3 tiles, and take the quick, full shot. But beware, they possess a knife which can 1 hit KO you as well. Therefore, always maintain a distance from them. Some are rather smart, when they see you trying to close in on them, they will wait until you are around 4 tiles near them, then they will run straight towards you and knife you down. The moment you see a Recon running right to you, make a short jerk to your left or right while still going straight, and then unleash the critical shot to their exposed back. In short, get near, take the shot.


Against Assault:
Ah, now this is a fun match up. Against an Assault, it mostly depends on your postitioning. If you are near him, well, stay around 4 tiles away from him to avoid his lethal melee, and take 2 shots---1 critical and 1 half shot, and then you got yourself a kill. However, if you are far, I suggest that you first get some cover. Remember, you have a Flashbang, use it wisely. Throw the flashbang right next to him, then take a half shot while getting near him, and once you get close enough, finish him off with one critical shot.


Against Mauler:
Now, this is one hard match up. The mauler is able to kill you in one hit, if he knows how to do the critical shot. For me, the only way to get rid of this class is to get extremely close to them and take 2 good shots at them. However, if there is cover, you should use full use of your grenades and flashbangs.


Against Lancer:
Now, time to move on to these fast little rats. The Lancer is able to get you in 3 quick shots. It also possesses superior evasiveness and speed. The only way to get rid of this class is one way, get near them, take 2 good shots. Of course, this will not be that easy, considering that they would most probably keep moving around and around in a very unpredictable manner. This match up sometimes also requires use of your explosive arsenal.


Against Guard:
Now, for the Guards, you will have to use your speed and quick thinking. If the Guard is far away, use both your grenades to get their health down to the minimum while closing in on them. Most of the time, when a Guard sees a grenade flying towards them, they will unsheild and run back, so when they do so, immediately whip out your shotgun and take a clean shot. However, if you are close, this should be really easy. If they are shielded, just get to their back, take 2 clean shots, and you win.


Against Supports:
Now, this comes down to all you have learnt as a Support, from the cover fire method, to the flashing and grenading techniques. However, in most cases, it all boils down to who can take 2 clean shots down the fastest. Get near the opposite Support, move around in an unpredictable manner, take 1 critical shot and 1 half shot, and you have proven your superiority.


Guardian

OVERVIEW

The Guardian (or Guard for short) is mainly leaning towards the more defensive-style of gameplay than offensive. Equipped with it's shield, one is able to suppress incoming fire at the cost of stamina. Very effective in team-related scenarios, Guards are able to serve as a "Front Line" defense while teammates suppress the opponent(s) with cover fire. If things come to worst, a Guard is able to use it's two grenades in the situation.

PRO'S/CON'S

Shield and all of it's uses.
Heavy Armored Class


...That's about it.

=================

Stamina depletes when blocking incoming fire upon MOVEMENT
Always open to Recons when using shield
Grenades that come upon impact with shield, stopping the grenade in it's tracks. (BAD)
Ammo depletes quickly


GUARD TIPS

To use a guard to it's maximum potential, one must master the following...

When to use the shield and when not to.
When to run and walk to conserve stamina.


WHEN USING THE SHIELD...

You have to watch the movement of the opponent! If they are charging at you, especially Assaults and Heavies who try to melee you, UN-SHIELD and charge at them also. Same concept works for Lancers and Supports. One they are about two/three tiles close to you, UN-SHIELD and try to go behind them. And of course.. do NOT use the shield when facing recons, common sense.

WHEN YOU RUNNING/WALKING...

The only time you should run is when the coast is clear or there is a recon around. When facing opponents who just simply love to waste their whole entire clip on your shield, TOGGLE OFF the sprint button to conserve stamina! For those who haven't noticed, every time you get shot with the shield on, your stamina meter goes down. Then when your opponent closes in on you, quickly TOGGLE ON the sprint button and UN-SHIELD, using grenades or your gun depending on the situation.

====================

It may take awhile to perfect and master the tactics mentioned above, but it will pay off in the end, resulting in a huge amount of kills or even a victory in a Deathmatch game! Wink ;3

GUARD VS. ?

ASSAULT

The first thing you should expect when facing an Assault is a barrage of bullets then an array of grenades. When facing an Assault, of course have your shield up at all times but beware, when that Assault reaches for a grenade, you best UN-SHIELD and charge until the Assault re-equips the M16, which signals that you should shield again.

What some Assault's do is charge towards you and attempt to melee you. ...No. That's a huge mistake. If you encounter the melee-crazed individual(s), you should UN-SHIELD and lay waste on that Assault. Job's done.

If your facing a rather-smart Assault who doesn't use it's grenades but a flashbang, you best rush into cover and hope that the blinding effect doesn't last long, as these kind of situations will result in death. It's all up to instincts in that kind of situation.

SUPPORT

Same thing you should expect as an Assault really, but this class can deal out more damage per SHOT. Equivalent to the Lancer VS. Guard in damage terms, the Support is able to take you down in two shots. Two Shots.

Support-Users tend to use the flashbang tactic more than using the grenades, so be aware. Although if the Support uses regular grenades, simply UN-SHIELD, charge, then re-shield once the person is out of grenades.

If the opponent throws a flashbang, you also best hope that you are behind cover and the blinding effect doesn't affect you for so long, as death will result in just two shotgun blasts. It's a tragedy.

HEAVY

Taking down a Heavy is actually simpler than you think. It's actually a cat-and-mouse tactic that I use to take down Heavies, which I enjoy doing so. :3

Again relating to the Assaults, what most Heavies do is first unleash a barrage of grenades at you, then charge at you trying to melee you down. Huge mistake right there also. Once you see that Heavy running at you no matter the distance, QUICKLY, and I mean quickly UN-SHIELD and run backwards firing at that big-lug. Once the Heavy gets tired of mashing the secondary fire button and actually start firing at you, shield and finish it off. If you must, go ahead and use grenades to chip down it's health.

RECON

When facing a Recon, it does not matter about the shield anymore. It's about movement. No use facing a recon with your shield up really... unless it's on an elevated position.

Facing a Recon while your a Guard relates to a dogfight. It's all about who kills who first in the end. What you should do is CLASH and CIRCLE around the Recon while attempting to gun it down. It all relies on skill here I at least think... whoever can kill who first.

Although if your facing a Recon that's attempting to kill you with the MP5 and or Nighthawk Pistol.. Then you might as well laugh and kill it... if you have full health of course. =P

MAULER

This is all a really tough match facing a Mauler. Again it's a "Who kills who first" battle, with each of their disadvantages. The Mauler cannot attack enemies at elevated positions, so go ahead and lay waste on them if your on higher ground. But if your facing a Mauler at equal ground, the shield is useless due to their grenade launcher rounds.

What I advise you to do is use the Recon tactic, but get at close to them as possible so that they also take damage from their grenade launcher. Even though that your taking damage, the Mauler is taking more damage per second while your shooting at them. Even though if your using this tactic, I cannot guarantee survival on this one. You should also be on the watch for claymores if there's a Mauler around, as one claymore mine will take out half of your HP.

LANCER

Basically a Medium-Armored Recon and Support : With the SPEED of the Recon and a FASTER FIRE-RATE of a Support, these guys will get on your nerves!

While shielding, they are able to deplete your whole stamina bar in no time, so first thing is first! When facing a Lancer at an ELEVATED position, you must TOGGLE OFF your sprint, conserving your stamina bar and able to take more hits without worrying about your shield. Eventually with that into play, the Lancer will throw a few grenades at you. Since it's at an elevated plain, fight back with it's own medicine! Throw ALL grenades back to ensure death.

When facing a Lancer on equal ground, chances are that you will die. Not kidding. =\
So you must always keep your shield pointed to the direction of where the Lancer is aiming, and when that Lancer tries to charge you, quickly UN-SHIELD and move back a bit to keep your distance and shielding in the process. Doing so though may result in death though, but by that time depending on your aiming, the Lancer will take a HUGE amount of damage so you best hope that it's dead by that time.


If the Lancer uses a flashbang against you, well all I can say is your screwed!... Unless someone like a Recon goes and kills that Lancer, hehehe.

GUARD

It depends on the playing style of the person here. Usually what Guards do against other Guards is... THROW GRENADES! ...Bad idea. What you do then is just charge and fire. If your close enough, then continue firing, circling around the Guard. Bingo, win.

If your facing against a Guard who's really patient, then it's all about who kills who first. When throwing grenades against Guards, you best hope that they aren't quick and un-shield. Even if they do, chances are that they will move back trying to avoid the grenade panicking.

In truth it all depends on the overall battlefield. Usually in a Guard VS. Guard, they get interrupted by Recons, Lancers, Assaults, and the whatnot. If there is a Guard VS. Guard, it's a rare occasion, so be prepared!

Recon class tactics

Pros:
Very Fast
Cloaking ability
Powerful knife
Can shoot pistol while cloaked


Cons:
Uncloaks when firing MP5 or knifing
if still in process of re-cloaking a shot from pistol will re-expose recon
very weak armor, making it vulnerable to heavy, support, and assault classes
Knife only very effective on certain armor types (useless against heavy armor)
Becomes slightly visible when about 5 tiles away??
Sightly visible when firing nighthawk pistol


General Tips:

If you're attacking a class that is low on health, or if you're at a tactical advantage (i.e. on higher ground) using the nighthawk pistol or the mp5 to gun them down is the best option. A recon can be a very good offensive character but is mostly useful for getting into blue areas in assault maps, stealing flags, and giving intel reports on enemy whereabouts. Beware of nades, as they are very effective against a recon's weak armor.

Assault:

If you're facing a noob assaulter, they will likely see you and not know how to use their melee, so they will just spray at you. Run up to them and knife them down. Make sure you're using ur FULL stroke. If you get them with one stroke, they'll have quarter of their health left. You'll have to knife again at that point. For facing smarter assaulters, who know how to use their melee, the best bet is to knife them when they're standing still or when they're moving in you're direction. The reason for this is that you'll catch them off guard. If you are running behind them to try to catch up and knife, then they'll easily see you, turn around and melee or shoot you. Also, try not to run up directly in front of them, because they will likely shoot at you, only if you have to. If you can, try running at a bit of an angle towards them, away from where their gun is pointing.

Support:

If you're going to attack these guys, then the tactic is similar to that detailed above. Just watch out for their one shot kill shot gun. It is especially important to attack from an angle against supports.

Heavy:

Do not, do not, do not, never ever, never ever try to attack a heavy with you're knife if they are at full health. You should only knife them if they have a little bar of health left. They're melee and chain gun will destroy you if you try this. Always try to keep a distance from this class as much as possible. Use your nighthawk pistol to shoot at them from a distance, and if they start spraying back at you, then RUN away.

Guardian:

Don't attack this class with a knife, it's useless. Only if you it has one bar of health like heavies. When it has the shield up, do not shoot. That's useless. Try going up behind it and shoot with ur nighthawk or mp5. Dance around it with either gun. However, only do that when there are no other enemies in sight. Don't try to dance around a guardian if you're low on health. In most cases, the best bet is just to keep a distance from a guardian and avoid being detected. You can also try to find high ground, THEN start using the midnight hawk pistol to slowly take down the unaware Guard. This will save buy you some time and maybe, if the Guard doesn't realize his slowly depleting health, you got an easy kill.

Maulers:

Try not to be hit by the grenade launcher. One direct hit will kill you instantly. Again, use the attack method detailed in the assault section. However, you have to beware of the mauler's mines and its own knife. The knife can kill you in one hit. The mines, if you get near them will also kill you in one hit. Avoid the mines as much as possible. Smart maulers will place them at entrances which are the only access point to a certain area or they'll put them in places you'd least expect. They might even try to lure you into an area where they have set mines. Your best bet is to wait until a class with grenades comes in to nade out those mines.

Lancers:

The lancers' main weapon is very weak against recons. They are also just as fast as recons. They're secondary weapon if used correctly is can also be very effective in taking down recons. Use the same attack method detailed in the assault section. It is especially important that you DO NOT try to catch up to them from behind because they can run at the same speed and use their secondary weapon to gun you down. Also, NEVER MISS YOUR FIRST KNIFE. Firstly, always approach the Lancer as quick but at the same time as unnoticed as possible. Get your knife on him. Even if it is not a critical hit, immediately change to your midnight hawk pistol or your MP5 and apply the finishing touches.

Recons:

This is a fun match up :) I've danced around with many an enemy recon before. On one on one matchups, you'll have to be unpredictable. It's generally a matter of who is more accurate with the knife. One stroke is an instant kill. Running around in open areas is generally not a good idea. A recon can easily wait around the corner to knife you. You'll have to come in from openings which enemies generally do not expect you to come from and try to sneak up behind a recon to knife. If you miss initially, they will see you. If there are no other enemies around, hold down your mouse click so u can keep your knife ready to fire. Once the recon gets close enough, you can let go of your mouse and release the knife. At that point it's a matter of who gets lucky. You might end up having a tie kill. I have a whole database in my head about how to face other recons one on one, but those are some general tips. Ask me if you have any more questions.


Heavy:
Traits- Very slow moving unit with a powerful cannon weapon for it's main gun. Has a pistol for it's secondary, and two grenades.
Pros-
1. Main gun (Vulcan) can slaughter nearly any class it comes in contact with in exception of other Heavies and Guards.
2. Melee attack pretty much guarantees a kill at close range.
3. Powerful defender, on an elevation can be quite a handful.
4. Heavy armour prevents one hit kills at full health.
5. In CTF, the Heavy is one of the only two classes that can shoot while carrying a flag.
6. Because of it's cannon's side position, it can make excellent shots behind a solid cover.


Cons-
1. It's lack of speed makes it easy to shoot or lob grenades at, it's literally so slow it can't evade many of the attacks other classtypes will use on it.
2. Incredibly weak vs. Guard and Lancer. Guards can deflect most of the attacks a Heavy will attempt, and Lancers are perfect for taking heavies down.
3. Heavy's cannot melee with a Flag on their backs. They are pretty much wide open.


Strategy-
Heavies aren't as invulnerable as many people think, they have a major advantage but can still be swept aside by good players. The key to being an effective heavy lies in elevated attacks, melee, and defense.


Mauler
Traits- The demolitions expert of Pawn Tactics, the Mauler can use his Grenade Laucher to brush aside nearly any foe. Secondary is an uzi, grenades have been replaced with Claymore mines, and has a knife.


Pros:
1. The ultimate weapon for taking down a Guard. The Mauler's Grenade Launcher can be lethal to the slow moving guard, even with the shield up.
2. Knife can be used to repel Recons if drawn out quickly enough.
3. Uzi requires ammo but is a balanced secondary that can pose quite a threat.
4. Claymore mines highly advantage teams in CTF from incoming Recons.


Cons:
1. Though the Mauler has a knife to take down Recons, oftentimes the Recon will make the first strike and take the Mauler down.
2. Heavies are slightly disadvantaged against Maulers, but good cover can ruin the Mauler's chances.
3. If you use up the Mauler's Grenade Cannon and only have the Uzi left, you're a wide open target for Guards.


Strategy- Use your Grenade Cannon for most Guard enemies, alternate between the Cannon and the Uzi for lower threats. Using too much of the G. Cannon's ammo early on can prove fatal.

Extra Tip- The Mauler's Cannon, not unlike the Heavy's, can shoot around corners effectively. Use this to your advantage.

Guard:
Traits- Revered as the most defensive class in the game, the Guard can be a pain to players who don't know how to counter it's defensive sheild.
Primary is a shield-ready Uzi and a shield-ready pistol as the secondary.
Has 2 grenades.


Pros-
1. Nearly bulletproof shield, nearly because some shots make it through.
In other words, enemy frontal attacks are often useless.
2. Like the Heavy, the Guard can shoot with the Flag on it's back.
3. Moves faster than the Heavy, allowing a quick dodge of enemy grenades.


Cons-
1. Maulers can harm Guards with or without their shield up.
2. No back defense, if two people attack you front and back, you are a goner.
3. Though grenades can often miss the Guard, they usually can't get away fast enough to avoid all the damage.
4. Having a shield up reduces speed to nearly nothing.


Strategy- Good, solid class for CTF and Assault missions, but Maulers are their weakness. Not recommended for taking on more than a couple enemies alone, however.

Extra Tip- You don't always need your shield up, in fact, sometimes it is better to keep your agility and get in more shots than your enemy.

Lancer:
Traits- The class that specializes in taking Heavy's down. Armed with a Railgun, automatic pistol, 2 grenades, and a single flashbang.


Pros-
1. Incredible speed, the Lancer is the only class that rivals the Recon in speed. This makes it more dangerous to all classes.
2. Railgun is made to take down Heavy's, and some Guards.
3. Because it has an automatic pistol secondary weapon with unlimited ammo, it doesn't have to rely on it's main gun nearly as much.


Cons-
1. Recons outmatch the Lancer, with their speed and powerful Melee attacks.
2. Guard shields can still mostly nullify damage from the Railgun.
3. Because Heavy's roughly 3 shots to be taken down by a Lancer, the Heavy can still get the best of the Lancer.


Strategy- Good for distance attacks on Heavies and some other classes, but not as effective on Guards. The key to being a Lancer is to keep moving as much as possible, but being aimed carefully at your target.

Extra Tip- Though Lancers are not able to cloak like Recons, their speed makes it so that you can rush some enemies before they can react.


I just rescued this guide i dont, claim its property and was done by picking the posts of many old players have Fun :3 :3 :3! most of this was done by Ryuk


Papadre:I dont own the content in this guide, however if you would like to add viable info, pm me what youd like to do and I will add you into the guide and give you credit!
 
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