Doing damage for atleast 90% on a player, then someone takes the kill is agonizing. We need a new system for this.
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Doing damage for atleast 90% on a player, then someone takes the kill is agonizing. We need a new system for this.
Points should be given based on how much health you took from the opponent.
Doing damage for atleast 90% on a player, then someone takes the kill is agonizing. We need a new system for this.