Open Assist Counts as Kill

So the player who finished the enemy doesn't receive a kill? Seems kinda counterproductive.


I understand why you'd prefer to have a different system. Kill stealing is "normal" , but it's still annoying. Legends idea sounds good imo:
Points should be given based on how much health you took from the opponent.
 
Doing damage for atleast 90% on a player, then someone takes the kill is agonizing. We need a new system for this.

Luckily since assists are countable, you can now observe players that tend to KS and players that tend to get KSed by comparing kill to assist ratios.
 
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