This is the stuff that I was working on before I quit. Hopefully some of it can be of benefit to the new site.
2T CTF with 3 flags: The third is a neutral flag that can be stolen and capped by both teams. The addition of a neutral flag reduces the advantages of camping. Most of the elements on this map were made to promote offensive play. And yea, tile errors. I know.
2T KOTH without close combat: I made this at a time where I felt guard was really underused. Here, it would be impossible to play without
2T FF TDM: This is probably going to be a niche category of maps, kinda like SRV. I have no idea as to how fun this actually will be, but I feel the idea is worth testing out
Assault collab with HBB: I didn't feel like The Keep was working out so I wanted another AS for smaller teams. This really favors red team, so I'm thinking 5 mins max? Oh and "collab with HBB" essentially means that he made the map and then I added few boxes afterwards
Conquest CW edit: This is just a passion project of mine. Conquest was pretty much where PT started for me, so I wanted to see it on CW servers. Turns out it's not possible for red team to win when you have a blue team that has unlocked support class, so I made changes to make it easier for red
The first three maps are all(to my knowledge) unique in their concepts. I am not the most skilled map maker, hence why the purpose of my post is mostly to inspire the better map makers around here, in hopes that they will take these concepts and produce some maps that would be worthy of servering. With that said, I would of course still like to have your feedback. Brutal honesty is not only welcome, but appreciated
2T CTF with 3 flags: The third is a neutral flag that can be stolen and capped by both teams. The addition of a neutral flag reduces the advantages of camping. Most of the elements on this map were made to promote offensive play. And yea, tile errors. I know.

2T KOTH without close combat: I made this at a time where I felt guard was really underused. Here, it would be impossible to play without

2T FF TDM: This is probably going to be a niche category of maps, kinda like SRV. I have no idea as to how fun this actually will be, but I feel the idea is worth testing out

Assault collab with HBB: I didn't feel like The Keep was working out so I wanted another AS for smaller teams. This really favors red team, so I'm thinking 5 mins max? Oh and "collab with HBB" essentially means that he made the map and then I added few boxes afterwards

Conquest CW edit: This is just a passion project of mine. Conquest was pretty much where PT started for me, so I wanted to see it on CW servers. Turns out it's not possible for red team to win when you have a blue team that has unlocked support class, so I made changes to make it easier for red

The first three maps are all(to my knowledge) unique in their concepts. I am not the most skilled map maker, hence why the purpose of my post is mostly to inspire the better map makers around here, in hopes that they will take these concepts and produce some maps that would be worthy of servering. With that said, I would of course still like to have your feedback. Brutal honesty is not only welcome, but appreciated
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