Maze Pawn Mazing Guide

Pawn Map Making Team
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Pawn Mazing Guide

This guide will explain the fundamentals of Pawn Mazing. My goal is to help you understand the mechanics of Pawn Mazing, so you can apply what you learned in this guide towards novel jumps and glitches.

Table of Contents
1. Broken Ladder (BL)
2. Clash
3. Positions: Clash, High Voidz, and Fireman
4. Reposition & Pre-hold: Ladder, Fireman, and Clash

5. Re-grab & Pre-hold: Broken Ladders
6. Clash Characteristics and Block Transfer
7. A+D (⇦+⇨) Characteristics: Voidz V2, Voidz V3, and Double Ladderless
8. Halfstep: X fall and Fallslide
9. Highrise
10. Timing: Hii, Voidz, and Rhyslide
11. WASD + Arrow Keys


===

1. Broken Ladder (BL)

Broken ladders (BL) are one of the defining chracteristics of Pawn Mazing. They look impossible to grab, but are somehow grab-able. You can grab any BL as long as you do not hit your head while jumping:


If there is a block above your head, jump and hit your head on the above block to grab the BL:

You can not grab BLs by crouch jumping or walking off a block:



BL slide (F slide)
Shown below are 3 methods that allow you to move between BLs. The second method is the easiest and most consistent:

Method 1: Get in clash position on the BL (elbows aligned with tile) and press W+D to grab the next BL
Method 2: While on the BL, tap S a few times to position yourself in the bottom half of the empty space on the BL. Press W to glitch to the lower BL ladder piece. Then, jump + hold W+D to grab the next BL
Method 3: From top of ladder, jump + hold W+D

Roofed BL PartyKiller (PK)
There are 2 ways to do a BL PK. The first method does not require crouching midair, whereas the second method requires crouching midair. The non-crouch method is easier, but inconsistent due to requiring a little lag.

Method 1: Get to the exact BL position shown above with D pre-held. Jump + hold W+D to grab the next BL. See the following section on "Pre-holding" for clarification.

Method 2: Get to the top of the BL with D pre-held. Jump + hold W+D and immediately tap S (↓) midair to avoid hitting your head on the block.
Timing is key. You will be unable to grab the BL PK if you hit your head on the block above, so be sure to time the press and release of S accordingly

===

2. Clash
The Clash is an iconic Pawn Mazing glitch. The majority of glitches start with or end in a Clash, so be sure to become comfortable with Clashes!
The following examples show entering the Clash from the left side. Substitute A for D if entering a Clash from the right side.

Standing Clash

Method 1: Tap S+D to nudge (Halfstep) into the block. Jump and press W+D once your shoulders are aligned with the top of the block, to get into the Clash. There is a small pause between jumping and W+D, and you will press W+D while your avatar is moving upwards.
Method 2: Halfstep into the block. Pre-Hold W, jump, and tap D when your shoulders reach the top of the block, to get into the Clash. This method allows you to focus solely on 1 button (D), but you risk climbing too far up in the Clash if you do not release W immediately after getting into the Clash.

Another method of getting into the Halfstep is by jumping into the block:



Clash from Ladder
There are 3 variations of Clash from Ladder.

Method: Jump + hold W+D. Let go of W+D once you get into the Clash.

Method: Get in fireman position and tap W+D.

Method: Get in lowest fireman position. Jump + hold W+D. Let go of W+D once you get into the Clash.
This is the hardest variation of Clash from ladder. My personal method is to pre-hold D, jump and let go of D once I half step in block, and then press Up as I'm falling alongside block to grab the clash.

Clash from BL
Same principle as clash from ladder, but you start on a BL. There are several positions on the BL that allows for clash from BL. I recommend learning how to re-grab BL from top of BLs (see section below).

Method: Get in the position shown above (there are multiple positions that work, but all are typically within the blank space on the BL). Jump + hold W+D to get into the Clash

===

3. Positions: Clash, High Voidz, and Fireman
Many jumps and glitches are dependent upon starting in a specific position on a ladder, in a block, or on a clash. Although there are many possible positions available in the game, there are only 3 important positions to know: Clash position, High Voidz position, and Fireman Position.

Clash Position
The Clash position is the default position once you enter a Clash or climb on a BL. You will only see green triangles sticking out of the block when in a Clash. Your arms will be aligned with the bottom of the top BL tile when on a BL:

clash position_zpsdgtv9zgt.png
The Clash position is used for the many fundamental glitches in Pawn Mazing, such as Voidz, Digz, and Proslides.

High Voidz Position
The High Voidz position is 1 tap above the Clash position and functions similarly to the Clash position. However, High Voidz position allows you to perform glitches that require a little more height to the jump, such as Voidz V2 variations. Many glitches that incorporate the Highrise glitch must start out in the High Voidz position.

To get to High Voidz position, tap W one time while in Clash position:

high voidz position_zpsegoztpca.png
Note that it is very easy to overshoot this specific position when repositioning within a Clash

There are many "Clash Positions"
All of the following are technically "Clash positions" because they allow for a pro-slide (adjacent movement from Clash to Clash). The first, immediate Clash position is sufficient for pretty much all glitches requiring the Clash Position. The biggest difference between these different Clash positions is that only certain Clash positions allow you easily to get into the High Voidz position with 1 tap of W; many of the alternative Clash positions are too high within the Clash and will result in overshooting the High Voidz position.


Fireman Position
The fireman position refers to any position on a 2 piece ladder that allows you to execute a crouch jump. There are several fireman positions (3?), and the most common Fireman position is shown below:

fireman position_zpsdhoi07so.png

===

4. Reposition & Pre-hold: Ladder, Fireman, and Clash

Pre-hold on ladder
Ladder pre-hold makes certain ladder jumps easier to perform due to "pre-loading" the directional input. For example, a V jump from a ladder requires you to tap S mid-jump. Pre-holding the directional input allows you to concentrate solely on tapping S, instead of also worrying about pressing D/A right after jumping from a ladder.

The following gif shows how you pre-hold A/D on a free-floating ladder without blocks on either side. The basic concept of pre-holding on a ladder is tapping to fall in opposite direction that you wish to pre-hold, and then immediately re-grab the ladder with the pre-hold:

Method (Pre-holding D): Go to the top of the ladder, tap A, and immediately hold W+D. Substitute D for A if you are aiming to pre-hold A.

Fireman Re-position & Pre-hold
The Fireman Re-position allows you to easily get into fireman position:

Method without Pre-hold: Hold W at top of ladder and tap S (or ⇩). Your character will automatically move downwards the ladder even though you still have W held down. Let go of W immediately after your avatar reaches the bottom of the 2 piece ladder to stop in the perfect position for a Fireman.
Method with Pre-hold: The only difference between Method 1 and 2 is the addition of pre-holding A/D. Pre-hold W+A/D at top of ladder and tap S (or ⇩). Your character will automatically move downwards the ladder even though you still have W held down. Let go of W immediately after your avatar reaches the bottom of the 2 piece ladder to stop in the perfect position for a Fireman, but keep A/D held down. Pre-holding A/D using Method 2 allows for easier ladder jumps such as PartyKiller and Frigz.
Troubleshooting: Hold W a split second longer if you fall off the ladder. Letting go of W too early will result in falling off the ladder.

Important Note: This method of holding W + tapping S (or ⇩) works for longer ladders, but only for 2, 4, 7 tile long ladders

Clash Re-position
Re-positioning in a clash requires pressing AW or WD against a block from the Clash position. This causes your avatar to do a small "bounce" in the clash that appears like a Pro-slide in the same clash. This is significant because certain glitches may require a slight reposition within a clash in order to allow completion of a subsequent glitch.

Note: Clash reposition is only possible if there are blocks diagonal to the Clash's center block (shown above as the block in upper left hand corner)
Method without Pre-hold: Get in Clash position and tap A+W if there is block to the left of the Clash. Use D+W if the extra block is to the right of the Clash.
Method with Pre-hold: To pre-hold A/D in a clash, follow the steps for Method 1, but don't release A/D. Pre-holding A/D while in a Clash allows for easier completion of certain glitches, such as Digz.

Clash Pre-hold
Pre-hold in Clash is necessary for jumps and glitches like digz and hax. Your goal is to end up hold A or D while in the clash, which (due to game mechanics) allows you to immediately jump in the opposite direction as the held key.

Basic Pre-hold in Clash Method: Follow any of the instructions for getting into a Clash (i.e. Clash from ladder). The only difference is you do not let go of A/D after you enter the Clash. Only let go of W to stop yourself from going too high up in the Clash.

If there are blocks diagonal to the center Clash block, follow the directions above for Clash Re-position: Method with Pre-hold.

Furthermore, certain Clash Pre-holds are dependent on the preceding glitch or jump. Fortunately, you are most often able to Pre-hold any Clash contained with a combo using the Clash Re-position: Method with Pre-hold. The following example shows an Inverse to Hax combo that allows you to Pre-hold the Clash using the initial Inverse glitch:

Method: The Inverse to Hax combo is a combination of 2 separate glitches: the Inverse and the Hax.
Inverse: Get in the Clash and align yourself in the Clash position. To grab the Clash located at bottom right, tap D to fall to the right and quickly press A+W, but immediately let go of W while you keep holding down A. If done correctly, you should end up with "A" Pre-held in the Clash.
Hax: With "A" held down the entire time, hold W until you are at the top of the Clash and jump. You will glitch diagonally up-right.
 
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Pawn Map Making Team
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5. Re-grab and Pre-hold: Broken Ladders

Re-grab and Pre-hold Broken Ladders
Broken Ladder re-grabs allow you to consistently reset your position on a BL. Certain jumps or glitches require you to jump from a specific position (i.e. high voidz position) above the allowable "threshold of reposition" on a BL, where you can alternately tap W & S until you get into the correct position. Similarly, you may overshoot grabbing onto a BL after a long combo. Re-grabbing the BL is the quickest way to reset your positioning.

Pre-holding BLs is an extension of re-grabbing BLs. Pre-holding BLs are critical for many advanced jumps and glitches, such as the Highrise glitch. By pre-holding BLs, you can simplify certain jumps because you no longer need to worry about quickly pressing A/D after jumping. Instead, you only need to worry about pressing S/W if necessary.

Re-grab and Pre-hold Broken Ladders by Crouching
This is the best method to re-grab and pre-hold BLs because you do not need an empty space above the BL for jumping:

Method without Pre-hold: From top of the Broken Ladder, tap S (or ⇩) to fall off the ladder and immediately hold W to re-grab the BL. Let go of W as soon as you re-grab the BL. If you overshoot the "threshold of reposition" within the BL, just go back to the top of the BL and try again.
Method with Pre-hold: From top of the Broken Ladder, tap S (or ⇩) to fall off the ladder and immediately hold W+A/D to re-grab the BL. Let go of W as soon as you re-grab the BL, but keep holding A/D. If you overshoot the "threshold of reposition" within the BL, just go back to the top of the BL and try again.
Troubleshooting: The only way you can miss re-grabbing the BL is if you hold S too long or do not hold W long enough to re-grab the BL.

Re-grab Broken Ladders by Jumping
This is method is useful only when you have empty space above the BL. You can start out with this, but I recommend using the crouching method.

Method: From top of the BL, jump and hold W. Let go of W once you re-grab the BL.

Re-grab Broken Ladders by Falling from Solid Ladders
Due to game mechanics, you are unable to grab BLs if fall from the very top of solid ladders. Although there are multiple positions on the solid ladder that can be used to re-grab the bottom BL, the easiest method is to position yourself 1 tap down from the top of the solid ladder, and then fall to grab the lower BL:

Method: At top of solid ladder, tap S 1 time. Then, tap A/D to fall off the ladder, and hold W as soon as your shoulders fall past the second lowest long on the top BL tile. Let go of W as soon as you re-grab the BL. You can also pre-hold A/D using this method.

===

6. Clash Characteristics and Block Transfer

Clash Characteristics
Generally, while you are in a Clash, your avatar will move in the opposite direction as your directional input if you jump, but move in the same direction as your directional input if you do not jump.

Key Clash Characteristics:

1. While you are in the Clash/High Voidz position and you jump + press A/D, you will move in the opposite direction as your directional input. This is also true at positions lower than Clash position, but there is a certain threshold where things change. This behavior is useful for glitches such as Voidz, Hiii, and Inverse (Left and Right)

2. If you are too high in the Clash and you jump + press A/D, you will move in the same direction as your directional input. Seeing this behavior is useful for troubleshooting the positioning of glitches. For example, you may see this behavior if you are too high up in the High Voidz position.

3. While you are in the Clash/High Voidz position and you only press A/D (no jumping), you will fall from the Clash in the same direction as your directional input. This is useful for glitches where you do not wish to "pop up" to a heigh above the Clash, such as for Inverse or Double Ladderless.

Block Transfer
Similar to Clash Characteristics, your directional inputs change while your avatar is contained within a block. The movement of your character within blocks is termed "Block Transfer" (begins when the avatar is standing up in the center of the T) and can be seen in the following gif:


Key Block Transfer Characteristics:

1. While standing inside a block, pressing A+S will glitch your avatar to the right. You will move towards the right side of the screen as long as you have S held down. Pressing A by itself will not move you towards the right side of the screen; you must also add S. You can interrupt the Block Transfer by quickly pressing D to stop movement towards the right.

2. While standing inside a block, pressing D will nudge your avatar to the left (D+S does nothing). This position is similar to Clash position while in a Clash, therefore you can perform many glitches (i.e. Voidz variations) from inside a block.

===

7. A+D (⇦+⇨) Characteristics:
Voidz V2, Voidz V3, Double Ladderless

Curiously, the game interprets pressing A+D (⇦+⇨) differently from only pressing A or D. Pressing A+D allows you to glitch through multiple diagonally placed blocks, such as for Voidz V2 and Double Ladderless.

Voidz V2 Variation
A typical Voidz glitch involves jump > press A to only glitch through 1 block. However, pressing A+D (⇦+⇨) allows you to glitch through multiple blocks:

Method: Get in High Voidz position. Jump and press A+D (or ⇦+⇨) using Voidz Timing.

Voidz V3
Your avatar can glitch farther to the right if you jump > quickly tap D > quickly hold A, as demonstrated by the Voidz V3 glitch:

Method: Get in Clash or High Voidz position. Jump and tap D to glitch to the left, followed by immediately holding A to glitch to the right.

Double Ladderless
Holding A+D within blocks also acts differently from jumping + hold A+D as seen in Voidz V2. This mechanic is demonstrated by the Double Ladderless, where holding D and then also holding A results in your character glitching diagonally downward through multiple blocks:

Method: Get in Clash position. Hold D to fall towards the right, and then add on holding A.

===

8. Halfstep: X fall and Fallslide

There are 2 types of Halfsteps, both of which are obtained by jumping or glitching partially into a block. The main difference between the 2 is how far you end up in the block.

Halfstep (Full Halfstep)
In a full Halfstep, your avatar glitches far enough into the block that you end up standing up in the blank space. However, you do not glitch far enough to complete a Ladderless (where pressing A/D while in the halfstep completely glitches you through the block). The full Halfstep is shown in the following gif:

Method: Jump towards the block and let go of the directional input when you glitch far enough into the block

Halfstep (Partial Halfstep)
In a Partial Halfstep, your avatar partially glitches into the block, but not as far as a Full Halfstep to allow the character to stand up in the blank space. Partial Halfsteps are useful for Fallslide and X-falls, as well as positioning for a standing Clash. While in a Partial Halfstep, your avatar will continue to fall past any openings until you reach solid ground, and you will see a "nudge" in the opposite direction if you press the directional input towards the wall:

Method: Jump towards the block and let go of the directional input when you glitch far enough into the block. You know you are in a Partial Halfstep when your character falls through a block, but nudges the opposite direction when you press the directional input towards the wall while in the Partial Halfstep

X falls and Fallslides
X falls and Fallslides use Partial Halfsteps to allow the avatar to enter Clashes and Crouch jumps while falling. There are many methods and variations for completing X falls and Fallslides, so I will only list the ones that work best for me:

Method for X fall: Get near the edge of the block. Hold S and tap A to fall alongside the block in the Partial Halfstep. Tap D when your avatar is right next to the opening. Timing is crucial.

Method for Fallslide: Get near the edge of the block. Hold W and jump towards the edge of the block to enter Partial Halfstep. Tap D as soon as your avatar's shoulders reach the same level as the Clash to grab the Clash, and immediately let go of W to stop moving upwards in the Clash.
 
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Pawn Map Making Team
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9. Highrise
The Highrise glitch refers to when your character magically glitches upwards upon entering a specific position within a block. Many advanced glitches have a Highrise variation, where the avatar will glitch upwards through a block at the very end of a glitch. In this section, I will cover the standard Highrise from Ladder and Broken Ladder, the Voidz Highrise, Block Highrise, and Standing Highrise.

Highrise from Ladder and Broken Ladder
The Highrise from Ladder and Broken Ladder are very simple glitches to perform as long as you position yourself correctly and release the directional input at the correct time.

Method for Highrise from Ladder: Get in the position on the ladder as shown in the gif with D/A pre-held. The easiest method is to start at the top of the Ladder with D/A held down, and tap S until your shoulders are over the bottom of the top ladder piece. Positioning is exact. Jump towards the block and let go of D/A as if you are performing a Partial Half-step. You should let go of D/A as your character is still jumping upwards into the block.
Troubleshooting: You held D/A too long if you see your avatar nudge in and out of the block

Method for Highrise from Broken Ladder: Go to the top of the Broken Ladder and perform a BL Re-grab with Pre-hold by Crouching. Get into the correct position with your shoulderrs aligned with the bottom of the top ladder piece. Positioning is exact. Jump towards the block and let go of D/A as if you are performing a Partial Half-step. You should let go of D/A as your character is still jumping upwards into the block.
Troubleshooting: You held D/A too long if you see your avatar nudge in and out of the block

Voidz Highrise
The Voidz Highrise utilizes the High Voidz position to allow your avatar to perform a Highrise immediately after a Voidz glitch:

Method: The method is exactly the same as a regular Voidz, except you need to start in the High Voidz position while in the Clash. From the High Voidz position, jump and tap A with Voidz Timing to perform a Voidz glitch. Your avatar will automatically perform a Highrise glitch.

Block Highrise
The Block Highrise is useful for many combos with Block Transfer glitches. Variations are also found from a Clash or within the Voidz V3. You will typically only perform this glitch using Jump > tap D because you can constantly repeat the Highrise if you fail:

Method: Jump and tap D using Hii Timing. Do not hold D.

Standing Highrise
The Standing Highrise is lag based, but can be used to shortcut many older mazes that did not account for the Standing Highrise. When performed correctly, the Standing Highrise literally looks like you move-hacked to the top of the block. There is typically no consequence for attempting a Standing Highrise because you can try as many times as you like until you achieve the Standing Highrise. The method for performing a Standing Highrise is simple, but since it is lag based, you may take a while to accomplish the Standing Highrise.

Method: Hold the D/A towards the block and jump. Let go of D/A as if you are trying to perform a Partial Halfstep. You should let go of D/A as your character is still moving upwards. Aim to execute a Partial Halfstep, and pray for lag spikes to allow your avatar to perform a Standing Highrise

===

10. Timing: Hiii, Voidz, and Rhyslide

Timing is difficult to explain because it is best learned through personal experience. Timing typically refers to the "pause" between jump > pressing directional inputs starting from within a Clash.

The 3 common timings (listed from slowest to fastest) that advanced mazers use when explaining how to do certain glitches are: Voidz, Hii, and Rhyslide timing

Voidz Timing

Voidz Timing refers to the noticeable pause between jump > press A when performing a Voidz glitch. Voidz timing extends to the multitude of Voidz V2 variations and Highrise glitches. Generally, if you ever hear "Voidz Timing" when describing the speed to press buttons for a glitch, you should expect a noticeable pause between successive button inputs. Voidz timing is typically reserved for glitches that send you through multiple blocks, therefore you need to wait until your avatar reaches the peak of the jump before pressing directional buttons to glitch through multiple blocks.

If you wait too long to press the directional input, you will most likely end up on top of the Clash (not move at all). If you press the directional input too quickly, you will most likely perform something that looks like a Hii glitch and fall short in your glitch.

Hii Timing

Hiii Timing is slightly faster than Voidz timing, meaning there is a smaller pause between jump > pressing the directional input.

If you wait too long to press the directional input, you may end up performing a Highrise variation glitch or end up standing on top of the Clash. If you press the directional input too quickly, you may fail to grab the subsequent Clash. However, you are typically safe to press the directional input early if the glitch ends with a BL or ladder.

Rhyslide Timing

Rhyslide Timing refers to very fastest button inputs, as seen when performing a Rhyslide (jump > fast tap A > fast tap D > hold A+W to grab Clash). Generally, you do not need to pause between button inputs for glitches that use Rhyslide Timing.

===

11. WASD + Arrow Keys

WASD and ⇧⇦⇩⇨ perform the same directional inputs and characteristics in Pawn. While most jumps and glitches are possible to perform with 1 hand using WASD, certain jumps and glitches benefit from using 2 hands.

Example of using 1 hand vs 2 hand:

V jump to Ladder with 1 hand (only use left hand on WASD + jump):
Jump + hold A/D > tap S midjump > hold W+A/D

V jump with 2 hands (left hand on controlling jump + holding D/A + tapping S; right hand holding W):
Jump + hold A/D > tap S > hold ⇧ while continuing to hold A/D

Some Voidz V2 variations require pressing A+D in quick succession. Pressing A+D the first time with your left hand and ⇦+⇨ the second time with your right hand, can result in shorter time delay between the successive A+Ds.

I personally suggest splitting up jump, left/right, and up/down movements between 2 hands whenever possible. In the end, how you perform a particular glitch or jump is up to personal preference. However, I have found much success in mazing when using a mix of WASD and ⇧⇦⇩⇨ between both hands.

Congratulations! You made it to the end!
Now go beat some mazes!
 
Joined
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BEAUTIFUL, BEAUTIUL, ABSOLUTELY GORGEOUS. 10/10. I THOUGHT I WAS WATCHING A MOVIE. GUESS IM PLAYIN PG NOW.
 
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