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You can do that @TheCriminaL by blocking the Red/Blue flags with tiles such as crates etc.
@Chernobyl Looks great but a little empty to the far left and the far right.
Looks pretty fun
If only there was a way to have it all be over 1 flag in the middle and not have the ability for blue/red to also take their own flags
You can do that @TheCriminaL by blocking the Red/Blue flags with tiles such as crates etc.
@Chernobyl Looks great but a little empty to the far left and the far right.
also since it a neutral flag or watever beb if some1 take flag it wud b impossibl for the other tem 2 spawn and chas dem u shud make the spawns for both teams closer 2 flag zon3 for rel
u dont gota open up map u can jus make the spawns of both teams everywhere like i can spawn in red base as a blu player u knothis is actually a problem lol. once the neutral flag is stolen, theres is very little counter play. you cant really do anything but wait for them to cap. also, say theres 3 mins left on the clock and youre 1 flag up. id just steal the flag and run to my own spawn without capping. i like the concept of "hiding" as fc, just like in death trap where you would take flag and instead of running back to your own base immediately, you would hide in the corners of the enemy base. however this risks become quite extreme.
tbh i have no good way of fixing this. my options are opening up map a bit more, but i know that goes against what you want fo rthe map. or you add another flag. 1 neutral flag closer towards red, another close towards blue. you make it hard/dangerous for blue to cross over to reds neutral flag and vice versa. that way a team can always have a defensive and offensive option
map still looks the same lmfa0...updated to allow for counterplay at the cost of possible spawn camping. i think the spawns should counteract that though
map still looks the same lmfa0...