lilroosterbutt
Pawn Map Making Team
:O that makes sense
I'm not familiar with who action script works, but is that frame dependent though?
example in 21 fps:
- I tap "W" 1 time, and the game moves 3 frames of animation (puts you in clash position)
But
example in 60 fps:
- I tap "W" 1 time, and the game moves 5 frames of animation (puts you in high voidz position)
But that's obviously not how it works in 60 fps. 1 "W" tap moves you anywhere from 5 frames of animation to 7 frames or down to 3 frames. It's inconsistent.
The same was for 21 fps iirc, wasn't it? 1 tap =/= set amount of frames. Was 21 fps always consistent with the amount of animation frames, which would result in consistent movement (on ladders)?
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Is that how things work? If yes, wouldn't that mean more FPS is better? Meaning, if you can get it so that, say a full animation of ladder movement is only 3 frames, and 1 tap of "W" moves you up 3 frame of animation every time 100% consistently, that would the be the ideal version of Pawn?
I'm not familiar with who action script works, but is that frame dependent though?
example in 21 fps:
- I tap "W" 1 time, and the game moves 3 frames of animation (puts you in clash position)
But
example in 60 fps:
- I tap "W" 1 time, and the game moves 5 frames of animation (puts you in high voidz position)
But that's obviously not how it works in 60 fps. 1 "W" tap moves you anywhere from 5 frames of animation to 7 frames or down to 3 frames. It's inconsistent.
The same was for 21 fps iirc, wasn't it? 1 tap =/= set amount of frames. Was 21 fps always consistent with the amount of animation frames, which would result in consistent movement (on ladders)?
===
Is that how things work? If yes, wouldn't that mean more FPS is better? Meaning, if you can get it so that, say a full animation of ladder movement is only 3 frames, and 1 tap of "W" moves you up 3 frame of animation every time 100% consistently, that would the be the ideal version of Pawn?