Omg that orange is so atrocious.
I'm not sure if you know or not but the small walkways to the bottom left/right of the zone you'll only be able to go directly up that ramp, you won't be able to walk along them because of the wall.
I'd suggest possibly moving those 3 piece walls out diaganol one more and making them platforms you can walk on. I think this would allow good front control of the zone if your team captures while allowing the enemy to still attack with grenades if possible.
I think you should open the top path up. I generally avoid using 1 tile paths especially between two walls as I think they're very constricting, I'd like if you opened that up and possibly added some highground along the outside walls for the team being cornered to fire back on.
Last suggestion would possibly to add boxes in the extra space tile below the ramps for the very top platform above the zone. That would protect people running to that from people shooting in the zone and force players to utilize grenades.
Overall I like the map and I think the movement you're forcing the players to use is very good and will inspire quite a lot of fighting.
Thank you RipIt. This is exactly the kind of feedbacks that I want to hear from people.
I feel the same. I will definitely make it more aesthetic.
Yes, I know this, but thanks for pointing it out.
This is a great idea. I was actually concerned about that ramp being kind of useless since movement is limited to only one and a half tile. I have moved that wall out by one tile diagonally and added a ramp that faces south. I think this would allow for more actions than just throwing grenades toward the zone.
I'm not exactly sure where you are talking about.
Instead of placing more boxes, I modified the walls around that platform above the zone (I took out the grey barriers below it and added an extra ramp).
I originally wanted to keep both bases close to each other and make people fight their way up to the zone, but somehow the path became a bit too long. This is an idea that I am hoping to realize in my next T-KoTH map. Overall I am pretty satisfied with the outcome of this map, except those orange areas. You got exactly what I wanted to do here yay. I'll post the new version some time this weekend.