Yeah, named after that Arx. Gameplay wise, the space on the outside is there because I feel that maps have this arbitrary pressure to be closed in, so I wanted to try out giving players more open space to fight in, if they wanted to. Aesthetically, it makes the map feel remote, like you're just fighting in some mysterious place in the middle of nowhere.named after the city in divinity original sin 2, i assume?
interesting design for sure, personally i feel like it should be confined a bit more, with less space on the outside. I like the asymmetry but feel like it would be better suited for an FFA rather than a TDM
NopeAre you able to shoot through those gray tiles?
Just the look of the walls.How is this “complex architecture”?