Maze Beginner Maze 1

Pawn Map Making Team
Feature Tester
Joined
January 22, 2019
Posts
93
One of the few joys of mazing is finally getting to the artifact after struggling past all 9 screens after some time.

This one is for all of you who want to dip their toes into the world of mazing after more than a decade :p

Contained within are: gap Jumps, V jumps, long jumps, ladder crouch jumps, clashes+slides, voidz, voidz up, hii/hax, and AKA

Don't worry! I paid close attention to the jump & glitch placement, so as to make them as painless as possible.

Feel free to ask for help!

Screen Shot 2019-02-12 at 9.40.12 PM.png
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Joined
February 10, 2019
Posts
101
Fun map. 1st day mazing and made it to slide 4 (missed the crouch jump for slide 5, twice.)
As far as difficulty, idk how mazing can get any harder than this
 

Retired Administrator
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January 1, 2019
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Pawn
Are these even possible anymore? I thought most maze tricks and jumps were ruled out years ago?
With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.
 

Pawn Map Making Team
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February 22, 2019
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Konohagakure
With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.

Wtf, since when does a flash based game play at 60fps?
 

Graphics Crew
Joined
February 9, 2019
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San Antonio, TX
With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.
New jumps were made yes, like high rise. what else new was made? Other than high rise literally everything became 2-3x more difficult to time. 60 FPS is also extremely laggy while tracking players in a battle. V jumps were 100% for me with 21 fps. Heck I could do 10-15 V to Ladders in a row at 21 fps, but the reason I missed was user error. There was ground alignment that mattered. It's all gone now.
 

Pawn Map Making Team
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February 22, 2019
Posts
63
Location
Konohagakure
New jumps were made yes, like high rise. what else new was made? Other than high rise literally everything became 2-3x more difficult to time. 60 FPS is also extremely laggy while tracking players in a battle. V jumps were 100% for me with 21 fps. Heck I could do 10-15 V to Ladders in a row at 21 fps, but the reason I missed was user error. There was ground alignment that mattered. It's all gone now.
High rise was possible before 60fps, but V jumps now at least for me, is actually easier than before. I never used to be able to do any amount in a row and earlier today I was able to do them all pretty much first try. This maze ended up being more difficult than it needed to be. I also had to leave 6 screens in, so I couldn’t even finish. Maybe I need to kick off the rust.
 

Graphics Crew
Joined
February 9, 2019
Posts
88
Location
San Antonio, TX
High rise was possible before 60fps, but V jumps now at least for me, is actually easier than before. I never used to be able to do any amount in a row and earlier today I was able to do them all pretty much first try. This maze ended up being more difficult than it needed to be. I also had to leave 6 screens in, so I couldn’t even finish. Maybe I need to kick off the rust.
I definitely don't think high rise was possible before 60 fps.

& yes 60 fps increased jump height and horizontal/vertical movement speed so you literally can just hold duck for an entire V jump. It might as well be renamed to crouch jump, since unroofed crouch jumps are not possible without extreme lag/luck.

1550913872420.png
 

Administrator
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Staff Team
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December 27, 2018
Posts
803
shoulder height is most important :O

oh maybe silly me
 

Administrator
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Staff Team
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December 27, 2018
Posts
803
No long frustrating combos that need to be reset after you fall. Great map for beginners. Nice map, @lilroosterbutt
Actually this is probably the biggest troll of the map:

1551053413558.png

timing the jump is pure luck unless you give me a guide and then if you mess up and hit your head on the top brick you have to start your luck trail all over


Edit: Is this next one a luck jump? why doesnt it work every time

1551056479937.png
 
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Administrator
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Staff Team
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December 27, 2018
Posts
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Can I get a V-Jumpless maze. >_>

That has always been the bane of my mazing existence.
LRB posted the map code above so you can either edit it or I can edit it for you to make the v jumps optional
 
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