Beginner Maze 1

lilroosterbutt

Pawn Map Making Team
Joined
January 22, 2019
Posts
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One of the few joys of mazing is finally getting to the artifact after struggling past all 9 screens after some time.

This one is for all of you who want to dip their toes into the world of mazing after more than a decade :p

Contained within are: gap Jumps, V jumps, long jumps, ladder crouch jumps, clashes+slides, voidz, voidz up, hii/hax, and AKA

Don't worry! I paid close attention to the jump & glitch placement, so as to make them as painless as possible.

Feel free to ask for help!

Screen Shot 2019-02-12 at 9.40.12 PM.png
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Fun map. 1st day mazing and made it to slide 4 (missed the crouch jump for slide 5, twice.)
As far as difficulty, idk how mazing can get any harder than this
 
Are these even possible anymore? I thought most maze tricks and jumps were ruled out years ago?

With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.
 
With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.


Wtf, since when does a flash based game play at 60fps?
 
With the 60fps update a few things are no longer possible or are more "luck" dependent. However, a lot of new glitches have begun to pop up; some things that used to be "luck" dependent are now doable; and some things are just easier to do now. V jumps and OGM's for instance are much easier now.

New jumps were made yes, like high rise. what else new was made? Other than high rise literally everything became 2-3x more difficult to time. 60 FPS is also extremely laggy while tracking players in a battle. V jumps were 100% for me with 21 fps. Heck I could do 10-15 V to Ladders in a row at 21 fps, but the reason I missed was user error. There was ground alignment that mattered. It's all gone now.
 
New jumps were made yes, like high rise. what else new was made? Other than high rise literally everything became 2-3x more difficult to time. 60 FPS is also extremely laggy while tracking players in a battle. V jumps were 100% for me with 21 fps. Heck I could do 10-15 V to Ladders in a row at 21 fps, but the reason I missed was user error. There was ground alignment that mattered. It's all gone now.

High rise was possible before 60fps, but V jumps now at least for me, is actually easier than before. I never used to be able to do any amount in a row and earlier today I was able to do them all pretty much first try. This maze ended up being more difficult than it needed to be. I also had to leave 6 screens in, so I couldn’t even finish. Maybe I need to kick off the rust.
 
High rise was possible before 60fps, but V jumps now at least for me, is actually easier than before. I never used to be able to do any amount in a row and earlier today I was able to do them all pretty much first try. This maze ended up being more difficult than it needed to be. I also had to leave 6 screens in, so I couldn’t even finish. Maybe I need to kick off the rust.

I definitely don't think high rise was possible before 60 fps.

& yes 60 fps increased jump height and horizontal/vertical movement speed so you literally can just hold duck for an entire V jump. It might as well be renamed to crouch jump, since unroofed crouch jumps are not possible without extreme lag/luck.

1550913872420.png
 
No long frustrating combos that need to be reset after you fall. Great map for beginners. Nice map, @lilroosterbutt

Actually this is probably the biggest troll of the map:

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timing the jump is pure luck unless you give me a guide and then if you mess up and hit your head on the top brick you have to start your luck trail all over


Edit: Is this next one a luck jump? why doesnt it work every time

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