- Joined
- January 31, 2019
- Posts
- 66
I believe that lancer is way too versatile and lacks options to counter its power other than recon. When recon is not really a viable class on certain maps (e.g. Citadel 4vs4 clan war), lancer is simply overpowered. It should be tuned down and a good start might be removing the ability to crit on non-heavy classes (i.e. everything other than heavy and guard).
Side note: I also think that the assault class' nades should be brought down to 3 and 1 for frags and flashes respectively because there is very little downside to picking assault in the vast majority of situations due to the large amount of utility along with a powerful gun and the ability to melee. Furthermore, the flashbang is too powerful for how little skill is required to utilize it. I think that the flash duration should be significantly lowered when it is not thrown near an actual player. This would lead to more skillful usage of the flashbang and not simply allow people to spam it without any consequences for being imprecise.
P.S. is the invisible shot glitch being worked on?
Side note: I also think that the assault class' nades should be brought down to 3 and 1 for frags and flashes respectively because there is very little downside to picking assault in the vast majority of situations due to the large amount of utility along with a powerful gun and the ability to melee. Furthermore, the flashbang is too powerful for how little skill is required to utilize it. I think that the flash duration should be significantly lowered when it is not thrown near an actual player. This would lead to more skillful usage of the flashbang and not simply allow people to spam it without any consequences for being imprecise.
P.S. is the invisible shot glitch being worked on?
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