- Joined
- February 5, 2019
- Posts
- 23
I don't know how much you can program with this game but it could use a couple of quality of life changes.
1. When players spawn, they should get at least 3-4 seconds of invincibility to prevent spawn camping. Its annoying dying in a CTF match and the opponent is already waiting on top of your spawn point ready to melee/claymore you. Then you're forced to wait another 7 seconds after you die, or switch to heavy instead of a class your team needs.
2. There should be an option to silence the hitsounds of enemy bullets. At times when there is a huge firefight going on, I can't tell if my bullets are hitting the opponents or if its the sound of their bullets hitting each other. I shouldn't be able to hear other people getting hit.
3. I don't know how much this would change up gameplay, but similar to medics in TF2 I think supports should have a small health regen. We shouldn't have to have two support heal each other to keep themselves alive. I believe the health regen will allow smaller teams to balance out a bit since players won't have to rely on the double support strategy to keep healers alive, the extra player can choose a different class to help the team instead.
1. When players spawn, they should get at least 3-4 seconds of invincibility to prevent spawn camping. Its annoying dying in a CTF match and the opponent is already waiting on top of your spawn point ready to melee/claymore you. Then you're forced to wait another 7 seconds after you die, or switch to heavy instead of a class your team needs.
2. There should be an option to silence the hitsounds of enemy bullets. At times when there is a huge firefight going on, I can't tell if my bullets are hitting the opponents or if its the sound of their bullets hitting each other. I shouldn't be able to hear other people getting hit.
3. I don't know how much this would change up gameplay, but similar to medics in TF2 I think supports should have a small health regen. We shouldn't have to have two support heal each other to keep themselves alive. I believe the health regen will allow smaller teams to balance out a bit since players won't have to rely on the double support strategy to keep healers alive, the extra player can choose a different class to help the team instead.
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