For attacker/defender games like assault, I think having a class that can break stalemates in well-defended positions would make gameplay better.
So I propose a class that has a mortar which can shoot over walls, with the tradeoff that his mortar tube is very slow firing, only has a few rounds of ammo, the round travels slowly, and his only other weapon is a pistol and maybe a knife so that he isn't completely useless after running out of mortars.
Basically this class would have to be heavily nerfed so as not to be OP. But it would just be a class you switch to to break stalemates and flush out campers.
Thoughts?
So I propose a class that has a mortar which can shoot over walls, with the tradeoff that his mortar tube is very slow firing, only has a few rounds of ammo, the round travels slowly, and his only other weapon is a pistol and maybe a knife so that he isn't completely useless after running out of mortars.
Basically this class would have to be heavily nerfed so as not to be OP. But it would just be a class you switch to to break stalemates and flush out campers.
Thoughts?
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